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Jan 16th, 2018, 3:42pm


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 locked  Author  Topic: 3D Skate Boarding Game  (Read 4052 times)
tooanalytical
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xx Re: 3D Skate Boarding Game
« Reply #15 on: Aug 28th, 2008, 5:04pm »

on Aug 28th, 2008, 10:42am, Welopez wrote:
If you look at the date given just below the topic, you'll see the previous post was January 2007. I doubt if anyone is following this thread at this time.

The expiration date of Austin's challenge was April 1st, 2006! Like many new users, the challenge was posted because I don't know how to do this, can someone show me? We've changed the rules for posting challenges to make them more realistic.

At any rate, since the original challenge was more than two years ago, and since the expiration date was also more than two years ago... is it really necessary to reply to this post?


Here is a somewhat sloppy reply, being this ---
Someone made a jet ski simulation program, not sure if done in JB or LB, but I tried it and it was interesting. It still needed some development. Who made? No remember. When? No remember.
(do not misunderstand me. MINE is the sloppy reply)
« Last Edit: Aug 28th, 2008, 5:05pm by tooanalytical » User IP Logged

mylifedrive
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xx Re: 3D Skate Boarding Game
« Reply #16 on: Aug 30th, 2008, 8:12pm »

Of course, we all wouldn't mind seeing your code in another thread. wink
« Last Edit: Aug 30th, 2008, 8:13pm by mylifedrive » User IP Logged

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xx Re: 3D Skate Boarding Game
« Reply #17 on: Dec 2nd, 2008, 06:06am »

It seems to be quite too much of a request from JB programmers for a programming challenge. Creating a Just Basic 3D engine would definitely take a big amount of time, but also knowledge in the 3D theory. I doubt anyone here would actually have the will, time and knowledge at the same time to complete such a task. I would really like to see myself wrong though.
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xx Re: 3D Skate Boarding Game
« Reply #18 on: Dec 2nd, 2008, 06:42am »

Just Basic is generally not fast enough to do any significant 3D rendering. There have been some people that have tried to do this, including myself. My thread is at this link: http://justbasic.conforums.com/index.cgi?board=code&action=display&num=1202430791
Also, here is the best one I know of: http://www.lbdownloads.com/files/viewtopic.php?t=40
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Ryan Mckeown
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xx Re: 3D Skate Boarding Game
« Reply #19 on: Dec 2nd, 2008, 1:33pm »

Hey

I think I should maybe step into this situation here to try to close this thread once and for all.


First of all, i find that JB is more of a GUI language and 2D problem solving language. (By "problem solving" I mean that you can draw graphs and circles and stuff) Currently there is no direct 3D engine for JB and personally I am glad because:

1. Having no 3D engine makes this language much simplier to learn. Even having the sprite commands make this language complicated for new users so I think this language should stay away from that type of devlopment, and even if it did head down that way, it will not be for a long time cause the language is still in it's early stages of production.

2. At the minute JB just isn't powerful enough to support this type of rendering (and neither is LB)


Now I have no interest in programming games but my experience is that this language really only can support simple 2D games. You may be able to make 3D games as mentioned by using LOADS of sprites but francly, the workload in a project like that is enough to put most programmers off. If you still want to program a 3D game then I advise you use a language like DarkBASIC (http://darkbasic.thegamecreators.com/). I also know of a really good 2D (and simple 3D) cgame creation program called Game Maker (http://www.gamemaker.nl/) it's super, free and what I use if I want to make a game (it even comes with it's own language).

Anyway, that is off the subject. I think I have wrapped this up nicely, if you want to make 3D (or even complex 2D) games then get DarkBASIC or Game Maker.
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Welopez
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xx Re: 3D Skate Boarding Game
« Reply #20 on: Dec 2nd, 2008, 1:39pm »

Thank you, Ryan. After 2 years this topic has finally been "wrapped up." I think I'll lock it now. undecided
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xx Re: 3D Skate Boarding Game
« Reply #21 on: Jan 25th, 2013, 10:32pm »

actualy if anyone or the original poster is still following this i a have a new idea. To handle the complex problem of 3d just create a single immage that is resized or redrawn depending on clicks of a button. The buttons are immage files drawn to look like moves or directions.
Keeping it real simple create a user interface within a display window.
Now to handle all that tell jb to recognize how far away the sprite is or more technicaly what redrawn is it, these could also be 3 or even up to 5 simple resizing commands. actual moves could be sprites of a flip or olly or whatever those could be made 3 immage sprites. To save on loading time and lagging in the game. and they could be programmed to load at the last known location and the redrawn size. I do believe this solution tackels the main problems. However it would be a dull game unless you loaded bmps behind each level as level backrounds. they would have to be flat areas with no obstacles if you wanted obstacles youd have to do collision detection for your sprite. But this idea still would be feasible using a redraw at a decreased of increased size.
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xx Re: 3D Skate Boarding Game
« Reply #22 on: Jan 25th, 2013, 11:11pm »

Well... at least you are reading the boards, truth. But try to absorb a little. Austin Farmer posted this challenge in 2006. There was a little discussion in 2006, 2007, and 2008. Then it died a merciful death. Is there any reason you want to resurrect it once more? If you look closely at every post on every board, you will notice our ever friendly computer has included the date/time when posts and replies were made. It's probably reasonable to assume no one is interested in posts over four years old. undecided
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xx Re: 3D Skate Boarding Game
« Reply #23 on: Jan 26th, 2013, 02:15am »

Actually there are a few examples of the techniques you discuss posted at the files archive. It's a good place to browse and play.

I will lock this thread now.
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xx Re: 3D Skate Boarding Game
« Reply #24 on: Feb 9th, 2014, 6:39pm »

not locked cool
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