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 veryhotthread  Author  Topic: Text - Based Challenge  (Read 2808 times)
Joseph E.
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xx Re: Text - Based Challenge
« Reply #30 on: Jul 25th, 2008, 12:01am »

Wow, guys! That's amazing! shocked

I did not even know that you could accomplish that much with text! Both of you have my congratulations. It's amazing how much creativity you were able to have with just the ASCII table! Games like these deserve to be in the hall of fame (definitely work posting at the file archives, at least!).

I've always like arcade games, and it's neat to see some made in this style.

Okay, now for the reviews:

SirDavid: Excelent work. Beautiful presentation. I've never been good at Tetris, and I re-confirmed it playing yours with a score of two. tongue Even though I'm no good at it, I think it's really, really cool! smiley (I'll have to keep trying with this one!) I especially like how it shows the upcoming blocks.

Cundo: Pac-Main really impressed me. I had no idea that it was possible to make a text version of it fun and enjoyable that would actually work! It reminded me so much of playing the graphical version. Gameplay was amazing and exciting. I finally was able to beat it after the second try. cool

Again, both of these entries are fantastic. I can can tell that the voting is going to be very difficult...I was shocked at how smooth both of the programs ran for me.

I also look forward to any more upcoming entries!

- Joseph smiley

edit: It looks like I'm going to have to study the code to see how both of you pulled this off!
« Last Edit: Jul 25th, 2008, 12:04am by Joseph E. » User IP Logged

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mylifedrive
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« Reply #31 on: Jul 25th, 2008, 10:18am »

SPY Typist

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Hosted at the JB Archive on this page
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xx Re: Text - Based Challenge
« Reply #32 on: Jul 25th, 2008, 10:59pm »

Thanks Joseph for your compliments. smiley
My code is just a bunch of if/then conditional constructs. The map is stored in a double array, the ghosts and player can only move if in the next cell there is not a wall. The ghosts will try to catch you, if you are close to them.
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xx Re: Text - Based Challenge
« Reply #33 on: Jul 26th, 2008, 12:01pm »

mylifedrive: That's a really fun and cool text game! I was dumb enough to put 60 words per minute the first time I played it...so I got shot. rolleyes The second time I played I put 30 wpm, and I barely won with 30.76 words per minute! cool (oh yeah!) Great exercise to improve typing, that's for sure! (And I bet that's something we can all work on.)

on Jul 25th, 2008, 10:59pm, cundo wrote:
The ghosts will try to catch you, if you are close to them.


I noticed that tongue. Your ghost algorithms have killed me several times. Good job with those.

- Joseph
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xx Re: Text - Based Challenge
« Reply #34 on: Jul 26th, 2008, 11:32pm »

I can't exactly do all the fancy stuff that i have just seen(great job by the way everyone), but I'll try my best. I haven't finished mine completely, but I should have it soon done. I just wanted to complement everyone for the great work. I really thought the pacman game was cool.
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xx Re: Text - Based Challenge
« Reply #35 on: Jul 27th, 2008, 1:08pm »

on Jul 26th, 2008, 11:32pm, jeremyhowell wrote:
I can't exactly do all the fancy stuff that i have just seen(great job by the way everyone), but I'll try my best.


That's perfectly fine. All that matters is that you push yourself to do a good job (based on your skill level) and learn something from this challenge. We're all in this to learn and have a good time. smiley

Which makes me think:

Voting should also be based on the performance of the participant's apparent skill level.

(Janet, that would be great if you could add that to the original post! wink)

- Joseph
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xx Re: Text - Based Challenge
« Reply #36 on: Jul 27th, 2008, 2:30pm »

on Jul 27th, 2008, 1:08pm, Joseph E. wrote:
All that matters is that you push yourself to do a good job (based on your skill level) and learn something from this challenge. We're all in this to learn and have a good time. smiley

Which makes me think:

Voting should also be based on the performance of the participant's apparent skill level.

(Janet, that would be great if you could add that to the original post! wink)

- Joseph


You got it. wink
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xx Re: Text - Based Challenge
« Reply #37 on: Jul 29th, 2008, 05:10am »

Just realised that the EPOS (Electronic Point Of Sale, cash register in other words) program that I'm making at the moment, still in the mainwin stage, could be entered here. At least one entry might not be a game. It'll be a race against the clock to get it finished, however.
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xx Re: Text - Based Challenge
« Reply #38 on: Jul 29th, 2008, 1:48pm »

Thanks for extending deadline, I got time to recon something very playable from my past wink
It is Star Trek game - "shoot the Klingon" variant.
I found simple QB-runnable code and converted it to JB. (not much of effort from my part, but still. And game is very playable!).
Uploaded to JB file archive site here

Ha ha. So most entries look like games. One who program games has all the fun - first then programming second then playing! wink)
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xx Re: Text - Based Challenge
« Reply #39 on: Jul 29th, 2008, 3:26pm »

on Jul 29th, 2008, 1:48pm, tsh73 wrote:
Thanks for extending deadline, I got time to recon something very playable from my past wink
It is Star Trek game - "shoot the Klingon" variant.
I found simple QB-runnable code and converted it to JB. (not much of effort from my part, but still. And game is very playable!).

I would not use global variables, since I is a FOR..NEXT counter variable, which results in undefined behavior.
I would use FND(I, S1, S2) for calling the function and for its definition.

I encountered a problem of the program going into an infinite loop, if E is docked and moving away is blocked.

This has the potential to be taken a step further for a graphics based challenge wink
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Stefan Pendl
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xx Re: Text - Based Challenge
« Reply #40 on: Jul 29th, 2008, 4:56pm »

on Jul 29th, 2008, 1:48pm, tsh73 wrote:
It is Star Trek game - "shoot the Klingon" variant.
I found simple QB-runnable code and converted it to JB. (not much of effort from my part, but still. And game is very playable!).

The code is jumping out of loops and back in, so this seems to break the stack and causes infinite loops.
Some of the GOTOs could be eliminated entirely, most are converted ON..GOTO constructs.
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Joseph E.
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xx Re: Text - Based Challenge
« Reply #41 on: Jul 29th, 2008, 9:58pm »

on Jul 29th, 2008, 05:10am, timbim wrote:
Just realised that the EPOS (Electronic Point Of Sale, cash register in other words) program that I'm making at the moment, still in the mainwin stage, could be entered here. At least one entry might not be a game. It'll be a race against the clock to get it finished, however.


I anticipate seeing it! grin

on Jul 29th, 2008, 1:48pm, tsh73 wrote:
Thanks for extending deadline, I got time to recon something very playable from my past wink
It is Star Trek game - "shoot the Klingon" variant.
I found simple QB-runnable code and converted it to JB. (not much of effort from my part, but still. And game is very playable!).
Uploaded to JB file archive site here

Ha ha. So most entries look like games. One who program games has all the fun - first then programming second then playing! wink)


Nice work. I'm still sort of checking it out....I haven't come across the problem Stefan did, though.

- Joseph
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jeremyhowell
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xx Re: Text - Based Challenge
« Reply #42 on: Jul 30th, 2008, 12:36am »

Hey tsh73, was it you who made that gif to bmp converter on the JB archives? Why don't you enter that? It would be the first non-game.

Oh yeah, I'm almost finished my entry. It will be based on Operation Overlord and follows through to the Allied breakout, but I may have to shorten it to stop at Cherbourg to get it done by the deadline. You play as Private Gafter of the 9th US Infantry Division from the slaughter on Omaha beach through to the battle of Cherbourg, and if you commit acts of bravery, you earn medals or promotions. I'll probably just get it done before the deadline.

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xx Re: Text - Based Challenge
« Reply #43 on: Jul 30th, 2008, 01:22am »

jeremyhowell,
I think programs for this challenge should be somewhat interactive. And gif2bmp should just be a command line utility - given file name at startup, it does what it can without asking more.
Besides, I believe it was finished and posted before contest (and in work loooong before that wink ).
« Last Edit: Jul 30th, 2008, 01:24am by tsh73 » User IP Logged

Q: "And if I took your codes and compile them, and sell them for a profit"?
A: Go ahead. I had my share of good then I coded it for fun, if you can make better use of it - please do.
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xx Re: Text - Based Challenge
« Reply #44 on: Jul 30th, 2008, 02:07am »

When is the deadline?
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