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Jul 28th, 2017, 01:34am


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Total results: 10


 1   General Board / Re: Hi Rod  on: Jul 26th, 2017, 5:57pm
Started by bplus | Post by Facundo
Well, I started playing games with a NES. There were these racing cars games that made use of several techniques to acquire the fake 3d I like.
Now, browsing through the Android store, 2D sprites are still present in many popular games.
I really would like to see new games made in JB. Who is there that has something to share? A few sprites, a background, maybe some sound effects, and JB Code of course
 
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 2   Announcements / Re: Raspberry Pi Giveaway Contest!  on: Jul 26th, 2017, 5:33pm
Started by CarlGundel | Post by Facundo
All the extras are really cool. The breadboard will allow to test whatever you want to build.
People are doing a lot of things with these Pi boards, a game console for example.

 
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 3   General Board / Re: Hi Rod  on: Jul 26th, 2017, 3:00pm
Started by bplus | Post by Rod
Yep I agree, 2D beats the heck out of 3D. I remember playing ZXSpectrum downhill and being enthralled.

My own project uses the blitter so is Liberty specific.


Perhaps we post some sprites and see what members can make of the sprite engine?
 
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 4   General Board / Re: Hi Rod  on: Jul 26th, 2017, 10:36am
Started by bplus | Post by Facundo
I really like these kind of games which uses a "fake" 3D environment. Not using trigonometry. I was coding something using this technique. Now that J2B is coming that makes me want to code a game using the new features too.

 
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 5   Articles & Tutorials / Re: Background for a guiwindow program  on: Jul 26th, 2017, 01:51am
Started by pmbolton | Post by Rod
Good, when I get some time I will experiment with your technique and see if it provides new functionality we have mostly avoided in the past.
 
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 6   Articles & Tutorials / Re: Background for a guiwindow program  on: Jul 25th, 2017, 5:53pm
Started by pmbolton | Post by pmbolton
All is working fine now .. correct way or not
I can have a full screen image background .... disabled .. with any kind of text use above with 0 selection and now no viewing problems
 
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 7   Articles & Tutorials / Re: Background for a guiwindow program  on: Jul 25th, 2017, 3:57pm
Started by pmbolton | Post by Rod
Yep,missed that point, who would have thought to put controls on a button. 7 24 does not work for me it still only shows after resize.

To explain Z order, imagine three buttons one on top of the other all exactly the same size. You click the mouse, which is clicked? Not them all, which? Top one, which is that?

Statictext don't react to mouse or keyboard so are special case but can you click through a statictext to the control below?

Me, I would stick to protocol.
 
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 8   Articles & Tutorials / Re: Background for a guiwindow program  on: Jul 25th, 2017, 3:44pm
Started by pmbolton | Post by rtr
on Jul 25th, 2017, 11:12am, Rod wrote:
First off you are not meant to place controls on graphic resources. The graphicbox is set to take all sorts of mouse and keyboard input. By placing other controls that take mouse and keyboard input over that you are setting up a problem.

The OP stated that the background image was placed on a BMPBUTTON, not on a GRAPHICBOX. Surely in that case most of your cautions do not apply?

 
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 9   Articles & Tutorials / Re: Background for a guiwindow program  on: Jul 25th, 2017, 11:50am
Started by pmbolton | Post by pmbolton
Problem solved thankfully more simply than I thought...
It was the font size choice that is the problem..

7 24 works just fine and now gives me a faultless look to background images to the windows created.. sorry for wasting ya time
 
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 10   Articles & Tutorials / Re: Background for a guiwindow program  on: Jul 25th, 2017, 11:30am
Started by pmbolton | Post by pmbolton
if I delete the font line .. it works perfectly fine

but the default font i need glasses for smiley
 
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